Trek 12: Himalaya
Trek 12: Himalaya review
Trek 12: Himalaya is a deceptively simple roll-and-write game that packs a surprising amount of strategic depth. The core mechanic is straightforward: you roll two dice and use the results to create chains of consecutive numbers and areas of the same number on your sheet.
While the rules are easy to grasp, the decision-making is where the game shines. Choosing how to combine your dice rolls – adding, subtracting, multiplying, or taking the higher or lower value – adds a layer of tactical complexity. The limitation of only being able to use each option four times per game encourages careful planning and forces you to adapt your strategy as the game progresses.
I especially appreciate the inclusion of three different sheet pads with progressive difficulty levels. This offers replayability and allows players to gradually increase the challenge. It's a thoughtful design choice that caters to both casual and more experienced gamers.
However, it's not without its flaws. The scoring system can be a bit unforgiving, with negative points for unchained numbers and values exceeding 12. This can make for some frustrating moments, especially for beginners.
Overall, Trek 12: Himalaya is a solid roll-and-write with a unique twist. It's a game that rewards thoughtful planning and strategic play, making it a satisfying experience for both solo play and gatherings with friends. Just be prepared for some potential frustration with the scoring system.