It's a Wonderful Kingdom
It's a Wonderful Kingdom review
I was excited to try "It's a Wonderful Kingdom" based on the description of its unique drafting system and modular design. I enjoyed the core mechanics of its predecessor, "It's a Wonderful World," and hoped this new game would build upon those strengths. However, my experience with "It's a Wonderful Kingdom" was unfortunately underwhelming.
While the drafting mechanic is intriguing, the solo experience left me feeling frustrated. The solo goals felt too difficult and required an almost perfect card draw to achieve. This made the solo play feel more like a lucky gamble than a strategic challenge. I also found the game to be significantly simpler than its predecessor, lacking some of the depth and strategic choices I appreciated in "It's a Wonderful World."
Ultimately, I agree with other reviewers who say that if you own "It's a Wonderful World," you likely won't need "It's a Wonderful Kingdom." The original game offers a more versatile experience with its greater player count flexibility and robust solo mode.
If you're looking for a satisfying solo experience, I would recommend sticking with "It's a Wonderful World." If you're primarily interested in a two-player game with a unique drafting mechanism, "It's a Wonderful Kingdom" might be worth considering. However, be prepared for a potentially frustrating solo experience and a game that feels simpler than its predecessor.