Washington's War
Washington's War review
Washington's War is a card-driven wargame that puts you in the middle of the American Revolution. You can choose to play as either the King of Great Britain or the Continental Congress, each with their own unique strengths and weaknesses. The game is a re-design of the original We the People, and it features a faster playing time and a more streamlined combat system. I really enjoyed the new discard mechanic, which allows you to play cards from your discard pile for the cost of an operations card. This adds a new layer of strategy to the game and prevents you from getting stuck with unusable cards. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. I really like the idea that unusual card distributions create challenges and not insurmountable barriers to push your strategy forward.
The game is asymmetrical, which means that each side has different strengths and weaknesses. The British are a conventional army with a dominant naval capability, while the Americans are an unconventional force with a small Continental Army. This asymmetry adds to the challenge of the game and makes it more interesting to play. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.
The game is well-designed and easy to learn, but it is also challenging enough to keep experienced gamers entertained. I highly recommend Washington's War to anyone who enjoys card-driven wargames. However, I agree with reviewers who note the game is not meant to be played solo. It really only makes sense to play against a human opponent.