Paths of Glory

Paths of Glory

1999
Strategy
4.39 out of 5
8+ people loved this game
Mechanics
Point to Point Movement
Complexity
Heavy
Duration
480 minutes
Number of players
2 players
Minimum age
14+ years

Paths of Glory review

I recently got my hands on Paths of Glory, a card-driven wargame covering World War I. Right off the bat, I was impressed with the quality of the components. The map is beautiful, and the counters are well-designed. The rules are comprehensive and well-organized, though the game can be a bit complex for newcomers to wargames.

One of the things that makes Paths of Glory unique is its card-driven system. Players are given a hand of cards to play each turn, and each card can be used for a variety of actions, such as moving units, activating special events, or generating replacement points. This system forces players to make tough decisions and constantly adapt to the evolving situation on the battlefield.

I've only played a few short scenarios so far, but I'm already hooked. The game captures the strategic complexities of World War I, and the tension is palpable. The Central Powers have a tough uphill battle, as they're constantly fighting against the Allies' advantages in resources and manpower. I can see myself playing this game for years to come.