Call to Adventure

Call to Adventure

2019
Thematic
4.04 out of 5
1092+ people loved this game
Mechanics
Set Collection
Complexity
Light
Duration
30 - 60 minutes
Number of players
1 - 4 players
Minimum age
13+ years

Call to Adventure review

Call to Adventure is a unique board game that has players crafting their own fantasy character through a series of challenges and narrative choices. I found the game's "rune rolling" system to be engaging and the point-based system encourages players to tell a compelling story. I especially enjoyed the art, which is stunning and brings the game's world to life.

The game's components are of mixed quality. The player boards are a bit thin and can warp, and some of the tokens feel cheap. However, the runes are fantastic - they feel great in hand, have a nice weight, and make a satisfying sound when rolled.

While the game is relatively simple to learn, I struggled with the rulebook, which is poorly laid out and doesn't always explain things clearly. I had to look up some rules online, which was frustrating.

The game is most fun with 1-2 players. At higher player counts, there's not much player interaction as everyone is focused on their own character. I personally prefer to play solo, as I can focus on building a unique character and story. I've been playing the solo mode every day since I bought the game, and it's very satisfying to see how my characters develop.

One drawback of the game is that you can see the same cards over and over again, especially if you play a lot. I've found that I need to mix in some other games to keep things fresh.

Overall, I would recommend Call to Adventure to anyone who enjoys fantasy stories, role-playing games, or unique board game mechanics. The artwork, the rune rolling system, and the chance to craft your own narrative make this a worthwhile experience, despite some minor flaws.