Point City
Point City review
Point City is a card-drafting, engine-building game that expands on the simple mechanics of its predecessor, Point Salad. The core gameplay loop remains familiar: you draft cards from a dynamic grid, building your city and scoring points. However, Point City adds a layer of complexity with resource management and engine building, creating a more strategic experience.
I found myself enjoying the strategic decision-making involved in Point City. Each turn, I had to carefully consider which cards to draft, balancing resource acquisition with building construction and civic structure activation. The game flows well, and despite being more complex than Point Salad, it still feels relatively light and relaxing.
While I appreciate the added depth, some reviewers have commented on the game's slower pace compared to Point Salad. I personally don't mind the longer playtime, but if you're looking for a quick, filler game, this might not be the best choice.
Another point to consider is the game's fiddly component management. While the resource tracking tokens are helpful, they can add a bit of clutter and confusion. I've seen some players opt to replace cards immediately after drawing, which might be a good solution.
Overall, I found Point City to be a satisfying and engaging game. It's a great choice for players who enjoyed Point Salad but are looking for a more strategic and complex experience. Just be aware of the slightly longer playtime and the potential for fiddly components.