Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale

2021
Solo
3.63 out of 5
11+ people loved this game
Mechanics
Flip and Write
Complexity
Light
Duration
45 - 60 minutes
Number of players
1 - 8 players
Minimum age
10+ years

Merchants of Magick: A Set a Watch Tale review

Merchants of Magick: A Set a Watch Tale is a fun and engaging roll-and-write game that I've been enjoying immensely. The theme of running a magic item shoppe in the Set a Watch universe is really appealing to me, and the gameplay is both strategic and satisfying.

The core mechanic involves rolling dice and then selecting two of them to craft items or research spells. It's a simple system that allows for a lot of strategic decision-making. You have to carefully consider which items to craft and how to best utilize your resources. The inclusion of potions that let you manipulate the dice adds a fun layer of complexity and control.

I particularly enjoyed the game's solo mode. While it's technically a solitaire experience, it still feels engaging and allows for plenty of strategy and optimization. The game is also highly replayable due to the variety of items, spells, and potions to discover.

The game's components are high quality, with nice-looking cards and wooden tokens for the potions. While there's not much direct player interaction, the game provides a good amount of indirect interaction through the customer orders and resource competition. The lack of direct interaction doesn't detract from the game's overall enjoyment, as it provides a relaxing and focused gameplay experience.

Overall, I highly recommend Merchants of Magick: A Set a Watch Tale to anyone looking for a fun, strategic, and engaging roll-and-write game. It's easy to learn, but challenging to master, making it perfect for both solo players and those looking for a quick and satisfying game with friends.