Harvest
Harvest review
I recently picked up a copy of Harvest, a worker placement game set in the whimsical world of Gullsbottom. It's a smaller, faster-paced game than its predecessor, Harbour, with a focus on farming and building up your homestead.
Right off the bat, the art style is charming and whimsical. Rob Lundy does a fantastic job of bringing the world of Gullsbottom to life. The components are high quality and the game is packed with a surprising amount of variety, thanks to the variable player powers, action cards, and initiative cards.
I found the gameplay to be simple to learn, but surprisingly strategic. You only have ten actions per game, forcing you to carefully consider every move. The different buildings and magic elixirs add interesting choices, and I loved trying different strategies each time.
I was particularly drawn to the "Im-Hoe-Tep" character, who starts with a free building and can use buildings as fields. This allowed for a unique building-heavy approach that was very satisfying.
One thing I did find a little off-putting was the use of cardstock for the field cards. I would have preferred cardboard, but that's a minor nitpick. The box is also larger than Harbour, which is something some players may not like.
Overall, Harvest is a delightful, engaging game that offers a ton of replayability. It's perfect for casual players and families, and I highly recommend it to anyone looking for a light, but fun, worker placement experience.