Warhammer Quest: The Adventure Card Game

Warhammer Quest: The Adventure Card Game

2015
Thematic
4.10 out of 5
118+ people loved this game
Mechanics
Role Playing/Storytelling
Complexity
Medium
Duration
30 - 60 minutes
Number of players
1 - 4 players
Minimum age
14+ years

Warhammer Quest: The Adventure Card Game review

Warhammer Quest: The Adventure Card Game is a cooperative dungeon crawler card game that I've been enjoying immensely. I was initially hesitant because Warhammer-themed games and Fantasy Flight card games have a mixed reputation, but this game has truly won me over.

The gameplay is simple to learn but offers surprising depth. You choose one of four heroes (a Sigmarite battle priest, a fire wizard, a dwarf ironbreaker, and a wood elf waywatcher) and venture into the dungeon, battling monsters, exploring locations, and gathering loot. What truly shines is the activation system - each hero has four actions they can choose from, and the decisions feel meaningful and impactful. Do you fight the goblin or aid your ally who's under attack? Do you rest to recover hit points or explore a location quickly to escape a negative effect? The strategic choices are constantly engaging.

I love the solo play experience as well. While the game is designed for 1-4 players, the solo variant is fantastic, allowing you to control multiple heroes. This is a major plus for me, as I enjoy solo gaming. The artwork and components are top-notch, as you'd expect from Fantasy Flight. My only gripe is the mini-cards for some of the loot, which are a bit of a bummer.

While this game is out of print, it's well worth searching for if you're a fan of dungeon crawlers, co-op games, solo games, or the Warhammer universe. It's a truly captivating experience with lots of replayability. I highly recommend it!